Six Moons, Seven Gods

Six Moons, Seven Gods

The skilled thieves of the Takers Guild plot to overthrow the kingdoms of Baelon, but when their plans are thwarted by a prescient woman and her brooding daughter, they must turn to the League of Assassins for assistance. Meanwhile, retired royal guard Rolft Aerns returns to the palace of King Axil with an old score to settle. When they all cross paths–and swords–in the dark shadows of Fostead’s south end, nothing is as it seems and the murder count rises quickly.

The long fingers of the Guild reach everywhere, and one overly ambitious thief is all it takes to spark a chain of events that will haunt the world of Baelon for many years to come.

Six Moons, Seven Gods is book one in The Legends of Baelon.


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Six Moons, Seven Gods


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