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Book Review

Rule of Cool

Rule of Cool

A LitRPG Novel

 

Written by: Matthew Siege
Narrated by: Felicia Day
Genres: LitRPG | Humorous | Urban
Published: 16th of February, 2021
Length: 12 Hours 24 Minutes

 

Listen to Samples:

Description
Actress, YouTube star, and goddess of geekdom Felicia Day (The Guild, Dr. Horrible’s Sing-Along Blog, Buffy the Vampire Slayer) brings to life this screaming love letter to litRPG and the possibilities the genre embraces. Don’t miss her hilarious, high-paced performance of unforgettable characters in Rule of Cool - perfect for fans of Ryan Rimmel, Dakota Krout, and Shemer Kuznits.

Raze is "just" a lowly Gearblin chained to the quest-giver desk at the worst (and only) arcade in town. And that’s a problem for her. It means that she’s a Non-Participating Citizen, someone who can’t see her stats nor make opposed rolls against Heroes. It’s why her life’s worth less than the vendor trash she doles out.

The old-timers swear it didn’t used to be like this; their issues only began once RNGesus went AFK a thousand years ago, leaving the questionably blessed Heroes to conquer everything without consequence. Fortunately, Raze is not about to let something as trivial as a millennium of injustice cramp her style. She’s got a crush on a frustratingly optimistic dreamer who talks her into using the Konami Code as a map to scale the conveniently located and suitably forbidden fortress. And when they reach the top, everything changes.

[Up up, down down, left right, left right. B. A. Start]

What follows is Raze and her mismatched crew doing their damnedest to burn the new "old" ways down to the ground, squaring off against thousands of noob heroes in epic, crunchy, badass, mechanized carnage!

 

The Audiobook Review
Morgan Hobbes Morgan Hobbes

Performance: 
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Story: 
Engagement: 

Average Score: 

Reviewed: 2021-06-29

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RNGesus Take the Wheel
Rule of Cool, written by Matthew Siege, is a fun romp along with the "bad guys", in this case, the lowly NPCs of Gearblins (and a few other races but the main characters are Gearblins). As you can expect, the NPCs are none too happy with their lot in life. Unable to fight back, back talk, or even dream.

Raze is the protagonist of the story. Chained to a desk in a lousy arcade, giving out quests to the noobs. All she wants is her freedom, but she's forced to work long hours and staved for food. Yet, she knows there is more to life, if only she could somehow become a hero.

Patch is a Gearblin who stops by the arcade now and then. He has an infectious zest for life and seeing the best in everything. When he visits one day speaking of dreams and the mysterious Konami code, things in Raze's world start to change.

What follows is something like if "Ready Player One" was more about arcade games, fantasy games, and current pop culture rather than being stuck in the 80s. This was quite a stat-heavy book, often with dice rolls interrupting the flow of the narrative. Thankfully, at one point and as a wink to the audiobook listeners, a skill upgrade means we get quicker versions of the dice rolls, but they still come thick and fast at times.

Lots of sexual innuendo throughout, with Raze being dead keen on Patch. She takes every opportunity that comes to leer, make crude comments, or generally express how desperately she wants to bone Patch. Fairly mild on swearing until a good two thirds through the book. No spoilers as to why.

Pleanty of winks to gaming culture as expected, outside of universe pop culture too... although, technically in-universe I guess since our world is bleeding into theirs. By this I mean talking about Amazon, Netflix, Yelp reviews, memes (be they spicy, dank, or tasty), and thousands of other things.

Narration by Felicia Day was top notch. Top-quality production and an enjoyable voice that's easy to listen to. A little same-same when it came to the male voices, but distinct enough not to lose track of who was who.



Narration Sample



This was a lot of fun, and I'll definitely be listening again in the future. It ended with enough ambiguity, leaving it open for a second book or just leave alone as a standalone. I'd certainly listen to another in the universe if the opportunity came along.

 

 

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